Collision Detection
Game Physics (Morgan Kaufmann Series in Interactive 3D Technology) by David H. Eberly
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition by James M. Van Verth and Lars M. Bishop
Collision Detection in Interactive 3d Environments by Gino Van Den Bergen
Morgan Kaufmann Publishers
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition by James M. Van Verth and Lars M. Bishop
Collision Detection in Interactive 3d Environments by Gino Van Den Bergen
Morgan Kaufmann Publishers
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